You can view and download my Resume in PDF format here:
EXPERIENCE
2021 – now
Associate Technical Director, Level Design
Ubisoft Montpellier (France), Beyond Good and Evil 2
Upcoming AAA seamless action-adventure game, a prequel to Beyond Good and Evil released in 2003.
2020 – 21
Technical Level Designer
Ubisoft Montpellier (France), Beyond Good and Evil 2
2018 – 20
Junior Level Designer
Ubisoft Montpellier (France), Beyond Good and Evil 2
2016
Artist assistant of Brno Del Zou
1-week internship at “le Mouton Noir” – studio / art gallery in Poitiers (France)
• Creation of the visual communication for the next exhibition (flyers, mailing)
• Installation of an exhibit with the artist, visitor reception, and guide
CONFERENCES
2023
Scaling from Open World to Open Universe – Ubisoft Developers Conference
with Yousri Salas, Expert Engine Programmer
Introduction of some unique concepts which are the foundation of our homemade engine Voyager, highlighting how we structure and create our data to allow our team to develop original and seamless gameplay experiences.
2022
Systemic Level Design on Beyond Good and Evil 2 – Ubisoft Developers Conference
with Benjamin Dumaz, Design Director
Introduction of BGE2 level design methodology & tools, based on a modular, systemic and procedural approach.
The Ubisoft Developers Conference is an internal event that brings together Ubisoft teams from across the world to share knowledge and spark discussion about the latest solutions and technical innovations.
SKILLS
Languages
French – C2: native
English – C1: work proficiency
Spanish – B1: beginner
Game Engines
Unity
Unreal Engine
Construct 2 & 3
Versioning
Perforce
GitHub
Sourcetree
Graphic Softwares
advanced: 3DS Max, Photoshop, Premiere Pro
basics: InDesign, After Effect, Illustrator
PERSONAL PROJECTS
Pipours’ Adventure – 2019 – Global Game Jam – team of 3
Tamagotchi-like game with a makey makey and a plush as a controller. Help Pipours to answer his needs and live his best life.
• game design – gameplay
• graphics: menus, UI
• makey makey installation: home level design and crafting, cables connection
Kill Him With Tea – 2018 – 4 month school project – team of 9
Prepare tea during a ceremony to poison a gigantic AI in a VR experience – Developed on Unreal Engine
• game design documentation: gdd, one-page design, assets lists
• gameplay mechanics: flowcharts, excel charts
• level design: vertical slice of the game, player’s area
Hindrance – 2017 – 3 month school project – team of 6
Interactive 2D tablet experience focused on dance and movement – developed on Unity
• game & level design: original idea, gameplay, level design, assets integration on Unity
• project management: team communication, planning, presentations
• communication: social media (Facebook, Twitter, Tumblr), Hits Playtime 2017 contest
Prima Venatio – 2016 – 1 month school project – team of 7
Cooperative Bullet Hell (2 players) in a medieval theme – developed on Unity
• game design: create the game vision in collaboration with the team, cooperation game mechanics, game balancing
• level design: waves of enemies composition and positioning in Unity
• graphic design: logo, creation of the main menu, assets integration
EDUCATION
2016 – 18
Master JMIN (Game and Interactive Media) Game Design Distinction
Cnam-ENJMIN, Angoulême (France)
• Game & Level Design technical vocabulary and theories
• Create clear, precise and accessible Design documentation
• Communicate and work with all fields in video game development, thanks to two major game projects with complete teams
• English Public talk to defend our game projects
2013 – 16
DNAP (National Diploma in Art), Motion Pictures distinction
European School of Visual Arts (EESI) in Poitiers (France)
• Nourish my culture by myself, visiting exhibitions or going to theatres and independent cinemas
• Look at video games with a brand new point of view, discovering art games
• Develop my own video games independently
• Defend and promote my projects and ideas, putting the right words on my thoughts
2012 – 13
First-year in Art
University of Rennes 2 (France)
This University year was the opportunity to deeply feed my culture, in several artistic fields: photography, contemporary art, history of art, aesthetics, cinema, and theatre.
2012
Scientific Baccalaureate (A levels), Engineering Sciences distinction
Lycée Aristide Briand, Saint-Nazaire (France)
MISCELLANEOUS
🎮 Video Games
story-driven games (Firewatch, What Remains of Edith Finch, Soldats Inconnus), action-adventure (Transistor, Pyre, Epistory), puzzle (The Witness, Fez), J-RPG (Final Fantasy license, Nier: Automata, Persona 5)…
🎨 Contemporary Art
Frequently visiting exhibitions, art galleries, and independent cinemas
🩰 Dance
I’m practicing Modern Jazz and Contemporary dance for 23 years as a leisure.
🐱 Volunteer SPA
The SPA is the french PETA. I have been a cat foster family for 2 years, and I have now adopted my own little cat ♥




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